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Scp containment breach machine
Scp containment breach machine










scp containment breach machine scp containment breach machine

I don't know, I just kinda like expecting things to come and then actually being surprised that nothing happens and then thinking "Well wait, when will something happen?" then you let your guard down and suddenly you need to change pants.īut that's just my opinion of course, yours is valid as well. Sure I haven't run into anything super duper scary or cheap jump scares(to be fair, jump scares are not horror, never have been so, maybe that's good?) The story (so far) is creep and interesting and mixed in with the atmosphere around you and subtle sound stuff the audio and story compliment each other rather well. Time to sprint and make the thing not scary at all" ) First scare: OH CHRIST! A water monster!" second time that comes around "Oh right, that thing. What I did get was a game that built on the strength of the first one(which was the story, the scary stuff got old fast. What I expected was to go through the game and after one hour of playing the game knowing exactly when the jump scares would come out and then just focus on the story instead and just go "and turn this corner and oh no a thing that was supposed to be scary" Same reason I don't play Tetris for the amazing car chases The gas mask is used to circumvent the effects of the decontamination gas used in the lockrooms or the gas catwalks. Then it probably would've gotten 2/6 stars!Īlso, I'm ok with puzzles that don't take forever or require a walkthrough to solve. Messaggio originale di ZeForgotten:Good thing it wasn't 2.6 hours.












Scp containment breach machine